Global Virtual Collaboration Experience

Project Design Commenced
20th January 2021

Start date: 26th June 2022
Сompletion: 28th August 2022

Co-leading team
Arthur Shelley, Madanmohan Rao, Olga Smirnova, Sergey Voynov, Vadim Shiryaev

Project team
50+ experts who co-create this project
In order to participate, contact us

Collaboration, Co-creation,
Virtual сulture, Facilitation, Team development, Intangible Outcomes

Our Objective

To co-create an ultimate project-based virtual experience to build the confidence and capabilities of participants to collaborate on complex challenges at the highest level in team environments. The learning experience applies a set of foundational principles and approaches, which can be applied to effectively interact and achieve positive outcomes in any situation.

Master an adaptable collaboration approach in multicultural virtual teams

Solve a specific issue for business clients to generate sustainable outcomes

Build facilitation capabilities
to enable leadership of
team learning

Experience work in multicultural, cross-expert autonomous teams

What is the project about?

Global Virtual Collaboration Experience (GVCE)  —  practice-oriented intensive, where participants gain experience in applying creative approaches to achieve a culture of collaboration. As part of the intensive, participants contribute their own experiences and insights, into a project context whilst being facilitated through a unique approach to opportunity development.

The program generates:

✔️ Confident and competent individuals and teams who can generate superior results in future projects.

✔️ Creative outputs and outcomes for the program clients (project owners) achieved through an approach that leverages a collaborative culture.

✔️ A deep understanding of how to lead a social ecosystem that is both personal and professional based on trust and contribution.

Collectively the participants co-create an environment for developing technological, social, and project skills that create not just high-performing teams, but teams capable of achieving desirable results in a virtual environment.

We practice what we preach. The GVCE project is a laboratory where we develop this knowledge in a trustful collaboration and co-creation environment. Participants, facilitators and experts jointly update and supplement it after each project iteration.

Key development  milestones leading to GVCE
What is the background of the project development? What determines its success?




What are the unique features of the project? 

Each facilitator and participant of the project monitor alignment with the cultural principles and guidelines

The facilitators’ high competence and experience allow them to support a large number of teams with high-efficiency level. 

Schedule: day by day we develop facilitators who support virtual collaboration and knowledge apply

The community of project leaders.
The ability to ask robust questions or ask any member for insights at any time.

The “live” project stories about GVCE teams and how they were developed to successfully complete the project

Team development level assessment at the beginning of each week for tracking progress

Who are the
target groups?

Global projects and organizations that have moved to permanent
work in an online environment and understand that:
1. can get more value from the virtual environment than it is now
2. can open up new opportunities for the organization online

Business leaders
that want to create a reliable self-motivated team with pure desire to develop the business

Non-profit organisations
that have reached an impasse in a project or solving an issue and look for practical help to generate creative and reasonable options

Government organisations
who want to establish horizontal relationships so that different departments be aware of each other's activities and expertise

Education organisations
that want to set up systems of free spontaneous exchange and use of best practices for further development and gaining competitive advantage

Who are the participants and what do they do in the project?

Participants take the program in teams, where every week they analyze a specific principle of collaboration, learn specific technology in a game or work situation, discuss the next stage in their project, interpret principles and find examples of their implementation in their real project context.

The interactive program allows participants to experience everything in a short period in practice and through facilitation, group dynamics, individual tasks, that make the knowledge a part of their lives. While learning, the team works on a real project that is important to the team and to a real owner.

What value do they get from participating in the project?



How do you plan to develop? What results do you plan to achieve?